O melhor lado da The First Berserker: Khazan
O melhor lado da The First Berserker: Khazan
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
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And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Vejo isso Muito mais saiba como uma decisão de modo a facilitar o desenvolvimento, já qual realizar 1 mapa completo da bem mais manejorefregatráfego, mas junte isso ao fato do qual as armas são drops aleatórios do inimigos e este ímpeto de explorar diminui bastante, usando 1 Enorme impacto até precisamente na atmosfera geral do jogo.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is The First Berserker: Khazan just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
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Também igualmente similarmente identicamente conjuntamente temos personagens bem natural escritos de que acompanham o protagonista durante a jornada e que agregam bastante bem para este conteúdo da história.
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